GameCubicle.com has transcribed the Nintendo's E3 2002 Conference
for your reading pleasure. We apologize for not publishing sooner
but due to time and staff constraints during the show it
unfortunately came down to playing the games or writing about them.
The conference transcription has been broken into subsections for
reading ease. We really hope you enjoy...|
introduction to the major concepts of Nintendo's conference. Including a
focus on third party relationships, creating games that appeal to all
demographics, methods of connectivity, and Game Giants.
Conference: Third Parties|
President, Satoru Iwata discusses the importance of close relationships
with third party developers. Iwata talks about Namco, Sega, Capcom's
Resident Evil, and the new Triforce arcade board.
Conference: Mature Demographics|
MacDougall discusses the long ignored mature gamer. He states that
Nintendo is very committed to the older demographic and clearly shows
Nintendo finally has the games to back up their claim.
Conference: Game Boy Advance|
MacDougall talks about the tremendous success of Game Boy Advance around
the world. The system, with a current installed base of six million will
have nearly three hundred games in its library by yearend.
|Nintendo Conference: Connectivity|
Iwata talks about Nintendo's continuing focus on numerous methods of
connectivity. The focus of conversation was Nintendo's online strategy,
Game Boy Advance connectivity, and Animal Crossing.
Conference: Game Giants|
MacDougall describes this year's showing as, " the
strongest lineup of games that we've ever had for any console." These
game giants are among
the most recognized and popular characters in the industry...
Conference: Miyamoto's Games|
Miyamoto unveils Super Mario Sunshine and Legend of Zelda for the
Nintendo GameCube. Displays video and real-time gameplay for both titles.
Miyamoto takes some subtle yet humorous jabs at his critics.
party partnerships are discussed in depth. Video game designers from
Sega, Namco, and Capcom join Shigeru Miyamoto on stage to play the
multiplayer modes of the Legend of Zelda on Game Boy Advance.
Conference: Closing Comments|
At the end of the day when you
distill it all down, this remains a very simple business. It is
today, as it's always been... about games, great games. Nintendo
offers a final look at the games that will change 2002.
Executive VP of Sales and Marketing at
Nintendo of America. Formerly the President of Nintendo of Canada
for twelve years,
Peter MacDougall assumed Peter Main's lofty NOA position earlier this year.
President of Nintendo. Prior to joining
Nintendo in 2000 as the Director and General Manager of the
Corporate Planning Division, Iwata coordinated software development and production
at Hal Laboratory.
Manager of Entertainment Analysis and Development (EAD) at Nintendo as
well as a Director for the company. Miyamoto is perhaps best known as the
creator of games like Mario, Zelda, and Donkey Kong.