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Animal Crossing


Publisher: Nintendo

Players: Single

GCN/GBA Link, e-Reader

ESRB Rating: EveryoneESRB Information

Overall Rating8.8 / 10

Cross over to a world that thrives 24-7 on GCN. The ambitious Animal Crossing allows players to interact with a virtual village of animals who are doing something different every minute of every day. With Animal Crossing's 24-hour clock, the game's unique events can be in synch with real time -- as day turns to night in the real world, the sun will also begin to set in the game. Seasons will change and special events will occur in real time, too. The dynamic setup will have players coming back every day to carry out their daily routines, build relationships with villagers, celebrate special days, collect furnishings for their homes and just live life in an innovative experience that's a world of its own. When you're playing Animal Crossing and link your GCN to the GBA, you'll be able to sail to a special island that appears only when you connect the two systems. Once you've finished scouring the island, you can sail back to the GCN game with all the unique goodies you've found on your voyage. Gamers will also be able to load their personalized character from the Memory Card onto a friend's Animal Crossing game and visit their pal's unique village.





Visit the village often throughout the day, because different activities happen at different times; plus, special things sometimes happen on holidays.

Interact with others—up to four other players can move into the village and take turns playing in a shared village, cooperating and competing on one game pak.

Swap Memory Cards with friends who have the game and travel to their villages to interact with different characters there. In other villages, players find different assortments of items and build new relationships with different groups of villagers.

Pay off you debts and improve your house by returning daily, adding floors and new furnishings; and watch how other human characters improve their houses, which adds a competitive element.

IGN Cube:

"Animal Crossing is a charming game for players of all ages that's proof that Nintendo hasn't run out of ideas. Sure, you'll find a mixture of many familiar gameplay styles that we've seen in other games before, but combined they really come together to create a very unique and original game..."

"AC is like having a virtual community inside your TV. When you're not trying to find that comic or running other errands, you're buying stuff for your house, playing classic NES games, designing T-shirts, writing letters... OK, I know it sounds super lame, but trust me - it's a blast..."


Game Spot:
"When you arrive, since you have no money and no place to live, the owner of the general store loans you a house. Where the game goes from there is really up to you - there is no time limit to repaying the loan, and the game does not push you toward any particular course of action, unlike in a typical RPG..."


Nintendo Power:
"Yes, it's a bit weird, but it becomes part of your day in a way that other games can't because it's always changing and there's always something to look forward to. If you've ever wanted to live in a video game, AC is for you. It's just like life - the possibilities are endless and so is the fun..."


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