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GB Advance


GameCube was first unveiled on August 24, 2000 at Nintendo's Space World show in Japan. On this day the world got its first glimpse of GameCube's power in a technical demo featuring Nintendo's greatest characters. Included in the demo was a battle scene from The Legend of Zelda fully rendered in 3D. However, by the following Space World, the design was canceled in favor of the current cel-shaded and younger looking version of Link. It was since thought that the adult Link seen in Nintendo's technical demo would be gone forever... until last June when rumors of Link's incorporation into Namco's Soul Calibur 2 first surfaced.

Namco Ltd. today finally unveiled the long awaited sequel to one of the most revered weapons-based fighters of all time. And for the first time, Namco revealed the exclusive Nintendo GameCube character, Link. Equipped with his master sword, bow and arrow, boomerang, and even bombs, Link is looking more realistic than ever and is fully playable with his own style, strengths, and abilities. With his master sword, Link can attack with a standard sideways or vertical slash, upward or downward jab, or even his famed spin attack.

With over 3 million units sold worldwide, the "Soul" franchise, which includes Soul Blade (1996) and Soul Calibur (1999), has received worldwide recognition and critical acclaim raising the bar for 3-D weapons-based action fighters. Soul Calibur 2 will include a variety of different game modes and feature exclusive "special guest" characters for each platform version. Soul Calibur 2 is scheduled to release in Japan on March 27th and in North America in August 2003 on Nintendo GameCube, PlayStation 2, and Xbox.

SC2 features seven distinctive modes of game-play including: Arcade, Vs, Time Attack, Survival, Team Battle, Practice, and the console exclusive, Weapon Master. Weapon Master is a "complete the mission" mode combined with an RPG twist. In this mode, the player can collect and equip their character with up to 200 different weapons, thus adding a deeper level of strategy to every new battle. 

It seems Namco's new relationship with Nintendo will benefit gamers in more ways than anticipated. In May of 2002, Nintendo and Namco announced a partnership to jointly develop software for Nintendo GameCube and the Triforce arcade board. At a joint press conference, leading Nintendo software designer Shigeru Miyamoto commented, "We are expanding our collaborations... We are trying to utilize the game developing expertise of other companies." Both companies are currently developing Star Fox Armada for Nintendo GameCube. Triforce is a 3D computer graphic board for next-generation arcade machines that applies the architecture of the GameCube. Nintendo, Namco, and Sega announced joint development of the Triforce arcade board in January, 2002.
Link vs. Kilik Slash Down Boomerang Link is Ready
Link Outdoors Link vs. Talim Link Posing On the Defense
Link is Ready Slash Effect Bow & Arrow Downward
Fire Tunic Link's Back Shield Boomerang

January 15, 2003

Jim - News Contributor, GameCubicle is an independent site and is in no way associated with Nintendo Co. Ltd. or NOA
Nintendo's official GameCube site can be found at

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