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Many of you have seen the newly released Mario Sunshine images out of Europe. They demonstrate little improvement in terms of graphics over what was previously shown seven months ago at Space World 2001. When considering that Mario Sunshine is supposed to display the true power of GameCube with stunning graphics and revolutionary gameplay, something seems wrong. The are a number of plausible explanations for the quality of the screens released - including one so remote that it has yet to be considered...


Note: The following is complete speculation. GameCubicle.com makes no guarantee to the reliability of the following information, which may prove correct or incorrect. Please read with your own discretion.

The Theory:

After much analysis of all Mario Sunshine images released, the following theory was formulated in consultation with GameCubicle.com associate, Adrian Ebrahim. The recently released screens may actually be from a build of the game that is many months old - possibly pre-Space World. The new video was displayed more to reveal additional game elements than to show current development progress. The low profile setting of the recent European Nintendo events would indicate that no breakthrough media releases would be offered. Nintendo would likely hold the latest look of Mario Sunshine secret until the Electronic Entertainment Expo in May, 2002. Evaluating the recently released images yields convincing evidence that would support this theory.

Shadow Comparison:

One element noticeably missing in the latest Mario Sunshine image release were real time shadowing effects. Compare one newly released image (to the left) to the real-time lighting in the Space World 2001 images below. You'll notice in the Space World images that characters, plants, and buildings all have shadows. In contrast the boss enemy in the recently released image is without a shadow.

Space World 2001:   Shadows


General Graphics and Display:

The overall design of the game appears unchanged since Space World 2001. Seven months of time and such little difference? Given that the Japanese release of the game is estimated to be just six months away, one might expect the game to have been significantly further along in development.

The European screens were captured so sharply that comparing them to those from Space World is quite difficult. However, serious anti-aliasing issues can clearly be seen in these new images - something that was less noticeable in Space World captures. Also textures, lighting, and poly-counts, all appear degraded.

The interface has seen the most significant changes over the previous shots. While the previous images had a very creative display with sun tokens, the new images have a very plain gold coin display. The stylish sun meter now has an unusual look and the water meter has been replaced with an uninspired obtrusive water container.

Sky Comparison:

Once more a contrast is seen in the quality of images between some European screens and those revealed at Space World 2001. Notice a sky devoid of color range or clouds to the right. In clear contrast, virtually all of the screen captures from Space World had cloud-filled skies as seen below. Of course it could have been a cloudless day but something just doesn't add up.

Space World 2001:   Sky


Image Flaws:


The image consistency of at least two of the recently released images is also flawed. As a number of viewers have pointed out, Mario's backpack appears "wrong" in the blue enemy screen - along with the hill to the left. In the Mario on tight rope image, a vertical misalignment is also seen just beneath Mario. These image errors may indicate a few possible explanations but the most likely is that these images are not from a six-month-to-release build.

Compare the images for yourself... 


European Screens, 2002

On Wire Climbing Enemy

Space World 2001

Under Tree Beautiful Sky Mario Runs
Rooftop World Jumping


Images courtesy IGN Cube & NintendoWeb 


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