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Spec Sheet

System Faq

Processor: 128-bit IBM Gekko
CPU Speed: 485 MHz
Players: 4 per System
System Memory: 40MB
Main Memory: 24MB 1T S RAM
A- Memory: 16MB DRAM
Sound: 16bit DSP, 2MB RAM
Sound Support: Dolby, DTS, AC3
Sound: SPU2, 2MB RAM
Sound Support: Dolby, DTS, AC3
Video Memory: 4MB Visual RAM
Media: 8cm Mini-DVD
Disc Size: 1.5 GB
Disc Drive: CAV (Constant Angular V)
System Weight: 2.4 kg (5 lbs. 5 oz.)
Sys. Dimensions: 15 x 11 x 16 cm

Controllers: 4 Controller Ports
Memory Cards: 2 Digicard Ports
Various Input: 2 Serial Ports
Other Input: 1 Parallel Port
TV Connection: 1 Analog AV Output
Premium Output: 1 Digital Output
Expansion: 1 Type III PCMCIA

Official Name: NINTENDO GAMECUBE, Nintendo GameCube
System Main Memory: 24MB Sustainable Latency : 10ns or lower (1T-SRAM)
Power Supply: AC Adapter DC12V x 3.5A
Main Unit Dimensions: 150mm(W) x 110mm(H) x 161mm(D)

Display Capability:

6 million to 12 million polygons/second (Display capability assuming actual game with complexity model, texture, etc.)


4 Controller Ports; 2 Digicard Slots; 2 High-Speed Serial Ports; 1 High-speed Parallel Port; 1 Analog AV Output; 1 Digital AV Output


MPU IBM Power PC "Gekko"
Manufacture Process: 0.18 Microns Copper Wire Technology
Clock Frequency: 485 MHz
CPU Capacity: 1125 Dmips (Dhrystone 2.1)
Int. Data Precision: 32bit Integer & 64bit Floating-point
Ext. Bus Bandwidth: 1.3GB/second (Peak)
Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)

System LSI

System LSI: "Flipper" (Custom ATI/Nintendo)
Manufacture Process: 0.18 microns NEC Embedded DRAM Process
Clock Frequency: 162MHz
Floating Point Ability: 13.0 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Frame Buffer: Approx. 2MB, Sustainable Latency: 6.2ns (1T-SRAM)
Texture Cache: Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
Texture Read Band.: 10.4GB/second (Peak)
Main Mem. Bandwidth: 2.6GB/second (Peak)
Color, Z-Buffer: Each is 24bits

Image Proc. Function:

Fog, Subpixel Anti-aliasing, HW Light x8, Alpha Blending, Virtual Texture Design, Multi-texture Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter, etc.

Sound Specs

Sound Processor: Special 16bit DSP
Instruction Memory: 8KB RAM + 8KB ROM
Data Memory: 8KB RAM + 4KB ROM
Clock Frequency: 81 MHz
Performance: ADPCM Encoding; 64 Simultaneous Channels
Sampling Frequency: 48KHz

Disc Drive:

CAV (Constant Angular Velocity) System Average Access Time Data Transfer Speed 16Mbps to 25Mbps 128ms

Media Type:

8cm NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology Approx. 1.5GB Capacity is an independent site and is in no way associated with Nintendo Co. Ltd. or NOA
Nintendo's official GameCube site can be found at

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